As discussion around Cyberpunk 2077 continues years after its launch, the director of Cyberpunk 2 has addressed one of the most debated aspects of the original game: its fast-tracked opening and early rise through Night City’s ranks.
According to the director, expanding Cyberpunk 2077’s pre-heist storyline — something many fans have requested — could have resulted in a bloated and unfocused experience, ultimately weakening the game’s narrative impact.

The Pre-Heist Debate in Cyberpunk 2077
One of the most common criticisms of Cyberpunk 2077 is how quickly players move from being a small-time mercenary to participating in the pivotal Arasaka heist. The montage showing V’s rise through Night City left some players wishing for:
- More early missions
- A slower climb through the underworld
- Deeper relationships before the heist
However, the Cyberpunk 2 director believes that stretching this section would have harmed the overall experience.
Why More Content Isn’t Always Better
In recent comments, the director explained that adding extensive gameplay before the heist would risk turning the opening into something directionless.
Their reasoning is rooted in narrative design:
- The heist is the core inciting incident of Cyberpunk 2077
- Everything that follows — Johnny Silverhand, the Relic, and V’s fate — depends on reaching that moment
- Delaying it too long would dilute urgency and emotional momentum
According to the director, players need a clear narrative spine, not endless buildup.
Avoiding a “Meandering” Open-World Problem
Open-world RPGs often struggle with pacing. When early sections drag on without strong narrative direction, players can lose focus and motivation.
The Cyberpunk 2 director argued that:
- Early freedom without narrative weight can feel like filler
- Strong pacing keeps players emotionally invested
- Focused storytelling matters more than sheer content volume
By pushing players toward the heist relatively quickly, Cyberpunk 2077 ensured that the story had a strong emotional hook early on.
Lessons Carried Into Cyberpunk 2
These reflections aren’t just about defending past decisions — they’re shaping the future.
For Cyberpunk 2, the development team is reportedly focused on:
- Better integration of story and progression
- Clear narrative milestones
- Avoiding slow or unfocused early gameplay
- Giving player freedom without losing momentum
The goal is to strike a balance between player agency and strong storytelling — something Cyberpunk 2077 struggled with at launch but improved over time.
Community Reaction: Mixed but Thoughtful
Fan reactions to the director’s comments have been divided.
Some players agree that the heist needed to happen quickly to give the story meaning. Others still believe a slightly longer buildup could have strengthened emotional attachment without hurting pacing.
What most agree on is that Cyberpunk 2077’s structure was a deliberate creative choice, not a shortcut.
Narrative Design Over Fan Service
The director’s comments highlight an important reality of game development: not every fan request improves a game.
Sometimes, restraint leads to a stronger experience. In this case, cutting potential pre-heist content helped maintain narrative clarity and emotional impact — even if it left some players wanting more.
Final Thoughts
Cyberpunk 2077’s fast-moving opening has long been controversial, but the Cyberpunk 2 director’s explanation offers valuable insight into why that decision was made. Extending the pre-heist rise may have added hours of gameplay, but at the cost of focus, urgency, and narrative cohesion.
As Cyberpunk 2 moves forward, it’s clear that tight storytelling and purposeful pacing will remain central to CD Projekt Red’s design philosophy.
1 thought on “Extending Cyberpunk 2077’s Pre-Heist Rise Would Risk a “Meandering, Unfocused Experience,” Says Cyberpunk 2 Director”